Mateusz Antkiewicz
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  • 2025

  • picar

    PiCar

    2025

    Little car made from scratch with autonomous and remote-controlled capabilities using Raspberry Pi 5.

    It's my first project related to AI and computer vision thanks to the RPi Camera Module I used.

  • 2024

  • newwebsite

    This Website

    2024

    After a long time of using Hugo I decided to make my own website using Astro. This website is heavily based off of the official blog template as you may have noticed ;)

    Having a custom website allows me to fine-tune every detail, make dynamic elements and experiment here with things like WebGL or WebGPU.

  • simdrasterizer

    SIMD Rasterizer

    2024

    A week-long project to learn a bit about SIMD and software rasterization. Instead of triangles it uses "Patches" which makes the rasterization much faster and also produces cool-looking geometry.

    Also, it proved that MSVC is not that good at auto-vectorisation... Take a look at the Benchmarks section

  • gravityassist

    Gravity Assist

    2024

    Game made by me and my friend in 96 hours for the 2024 GMTK Game Jam.

    The theme was "BUILT TO SCALE" so the main goal of the game was to reach a space station by scaling nearby planets. The bigger the planet was, the stronger its gravity got. The game got it's name from an actual maneuver performed to change the direction and speed of a spacecraft, usually to save propellant.

  • raycaster

    x86 64-bit Assembly Raycaster

    2024

    Raycasting renderer made fully in x86 Assembly without the standard library on x64 Windows.

    It's a partial implementation of Lode Vandevenne's Raycasting Tutorial.

    The goal of this project was to learn more about x86 Assembly, low-level optimization tricks and really basic SIMD.

  • ws2812b

    WS2812B Pico Display

    2024

    16x16 WS2812B matrix display controlled via Wi-Fi TCP socket with a Raspberry Pi Pico W.

    It's both a usable decoration for my room and a project to learn more about embedded-specific things (lwip TCP networking, flash memory, timers, etc.

  • resurrected_rc

    Resurrecting an RC Car

    2024

    A fun idea I got after my dad had found my old (10+ years old) RC car. Turns out that making an RC car almost from scratch is not that hard...

  • 2023

  • pico_game_console2

    Pico Game Console 2

    2023-2024

    A much-improved version of the previous generation game console, now with a custom PCB. Still powered with Raspberry Pi Pico!

  • gemino

    Gemino

    2023-Now

    Designed to be a high performance gpu-driven rendering engine with dynamic applications in mind (such as games).

    It's also my passion project for learning and experimenting with new graphics programming concepts.

  • pico_game_console

    Pico Game Console

    2023

    My game console powered by Raspberry Pi Pico and an ST7735 LCD display.

  • rusticle_sim

    Rusticle Sim

    2023

    Particle Life simulation made in Rust.

    I made this project after I got inspired by this great video by Tom Mohr.

  • oxitrace

    OxiTrace

    2023

    OxiTrace is a raytracer I made with Rust and Ash (Vulkan API for Rust).

    It's basically a partial implementation of the amazing tutorial: Ray Tracing In One Weekend.

  • 2022

  • dicefighter

    Dice Fighter

    2022

    OxiTrace is a raytracer I made with Rust and Ash (Vulkan API for Rust).

    It's basically a partial implementation of the amazing tutorial: Ray Tracing In One Weekend.

  • eruptionengine

    Eruption Engine

    2022

    My first attempt at making a rendering engine using Vulkan as its graphical API. Ended up as a wannabe-game-engine which I spent a lot of time on.

  • 2048game

    2048 Game

    2022

    A clone of the well known 2048 game. Another project made for learning OpenGL and general game engine architecture.

  • 3dmodelinspector

    3D Model Inspector

    2021/2022

    My first bigger project in C++ and first attempt at learning OpenGL.

  • 2021

  • justanengineer

    Just An Enginner

    2021

    An entry for the Bored Pixels Game Jam 8. 32nd place in the "immersion" category, 56th place overall.

  • ballsjourney

    Ball's Journey: Into Space

    2021

    My own mobile game I released on the Google Play store (it has been moved).

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© 2025 Mateusz Antkiewicz